Key Terms
•Diegesis - What the audience witness on screen. The things that make up the diegesis are the diegetic elements.
•Sound
Scape - Scape= the wider scene
•Score
(music)-
Music composed, arranged and played
specifically for the production
Example:
1)Adele
= Skyfall (James Bond)
2)Celine
Dion = My heart will go on (Titanic)
•Diegetic- sounds the characters can hear
•Non-diegetic - Sounds the characters cannot hear.
•Volume
control- The control of how quiet or loud the sound is. This is to set the mood/ atmosphere.
•Dialogue
is speech made from characters when talking
(what they say)
Consider:
Language
(what they say and meanings of words)
Tone
(aggressive, serious, sympathetic)
Accent
(where from?)
Volume
(whisper or shouting)
–Speech,
language and accents
•Mode
of address- This
is the manner in which the narrative comes across to the audience.
•Direct
Address- When
a narrator and character speaks directly to audience (at the camera)
•Voiceover- Where
voice from outside the diegesis
gives the audience information. Often this voice tells us a story (narrator) or
may be from a character in the story to communicate their thoughts or feelings.
•Ambient
Sound- Background
sound in diegesis
Does
not have to be in field of vision
IN
field of vision = crowd in restaurant
OUT
of field of vision = traffic outside
•Sound
bridging (part of continuity editing)- Where
sound (diegetic or non-diegestic)
continues across one or more cuts/transitions.
•Sound
perspective- Sound
recording that helps us place a sound as either near or distant or coming from
a particular place within the diegesis
•Sound
effects
–Naturalistic
vs unnaturalistic
–Foley
•Synchronous- Synchronous sounds are
those sounds which are synchronized or matched with what is viewed. For
example if
the film portrays a character playing the piano, the sounds of the piano are
projected.
•Asynchronous- Where
the soundtrack is deliberately out of sync (out of time) with what we see.
•Incidental
music- Incidental
music is often "background" music, and adds atmosphere to the
action. It may take the form of something as simple as a low, ominous tone
suggesting an impending startling event or to enhance the depiction of a
story-advancing sequence.
•Sound
motifs-Sound
associated with a character or place.What would you expect to hear in a scene
in a: School? Arcade?
in a: School? Arcade?
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