Wednesday, 12 October 2016

Sound

Key Terms


•Diegesis - What the audience witness on screen. The things that make up the diegesis are the diegetic elements.
•Sound Scape - Scape= the wider scene 
•Score (music)- 
Music composed, arranged and played specifically for the production

Example: 
1)Adele = Skyfall  (James Bond)
2)Celine Dion = My heart will go on (Titanic)

•Diegetic- sounds the characters can hear
•Non-diegetic - Sounds the characters cannot hear.
•Volume control- The control of how quiet or loud the sound is. This is to set the mood/ atmosphere. 
•Dialogue is speech made from characters when talking  (what they say)

Consider:
Language (what they say and meanings of words)
Tone (aggressive, serious, sympathetic)
Accent (where from?)
Volume (whisper or shouting)

–Speech, language and accents
•Mode of address- This is the manner in which the narrative comes across to the audience.

•Direct Address- When a narrator and character speaks directly to audience (at the camera)

•Voiceover- Where voice from outside the diegesis gives the audience information. Often this voice tells us a story (narrator) or may be from a character in the story to communicate their thoughts or feelings.

•Ambient Sound- Background sound in diegesis

Does not have to be in field of vision
IN field of vision = crowd in restaurant
OUT of field of vision = traffic outside

•Sound bridging  (part of continuity editing)- Where sound (diegetic or non-diegestic) continues across one or more cuts/transitions. 

•Sound perspective- Sound recording that helps us place a sound as either near or distant or coming from a particular place within the diegesis

•Sound effects
–Naturalistic vs unnaturalistic
–Foley
•Synchronous- Synchronous sounds are those sounds which are synchronized or matched with what is viewed. For example if the film portrays a character playing the piano, the sounds of the piano are projected.

•Asynchronous- Where the soundtrack is deliberately out of sync (out of time) with what we see.  
•Incidental music- Incidental music is often "background" music, and adds atmosphere to the action. It may take the form of something as simple as a low, ominous tone suggesting an impending startling event or to enhance the depiction of a story-advancing sequence. 
•Sound motifs-Sound associated with a character or place.What would you expect to hear in a scene
 in a: School? Arcade?


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