Wednesday, 12 October 2016

Sound

Key Terms


Diegesis - What the audience witness on screen. The things that make up the diegesis are the diegetic elements.
Sound Scape - Scape= the wider scene 
Score (music)- 
Music composed, arranged and played specifically for the production

Example: 
1)Adele = Skyfall  (James Bond)
2)Celine Dion = My heart will go on (Titanic)

Diegetic- sounds the characters can hear
Non-diegetic - Sounds the characters cannot hear.
Volume control- The control of how quiet or loud the sound is. This is to set the mood/ atmosphere. 
Dialogue is speech made from characters when talking  (what they say)

Consider:
Language (what they say and meanings of words)
Tone (aggressive, serious, sympathetic)
Accent (where from?)
Volume (whisper or shouting)

Speech, language and accents
•Mode of address- This is the manner in which the narrative comes across to the audience.

•Direct Address- When a narrator and character speaks directly to audience (at the camera)

•Voiceover- Where voice from outside the diegesis gives the audience information. Often this voice tells us a story (narrator) or may be from a character in the story to communicate their thoughts or feelings.

•Ambient Sound- Background sound in diegesis

Does not have to be in field of vision
IN field of vision = crowd in restaurant
OUT of field of vision = traffic outside

Sound bridging  (part of continuity editing)- Where sound (diegetic or non-diegestic) continues across one or more cuts/transitions. 

Sound perspective- Sound recording that helps us place a sound as either near or distant or coming from a particular place within the diegesis

•Sound effects
Naturalistic vs unnaturalistic
Foley
SynchronousSynchronous sounds are those sounds which are synchronized or matched with what is viewed. For example if the film portrays a character playing the piano, the sounds of the piano are projected.

•Asynchronous- Where the soundtrack is deliberately out of sync (out of time) with what we see.  
•Incidental music- Incidental music is often "background" music, and adds atmosphere to the action. It may take the form of something as simple as a low, ominous tone suggesting an impending startling event or to enhance the depiction of a story-advancing sequence. 
•Sound motifs-Sound associated with a character or place.What would you expect to hear in a scene
 in a: School? Arcade?


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